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Start with a Machine World as your homeworld. You are also able to build Meteorite Colony Ships, which colonize planets in a more dramatic fashion. Start with a Massive Crater on your Homeworld. (Federations)Ĭalamitous Birth: Lithoid Only. On the Shoulder of Giants: Start with an Archaeological Site related to a mysterious benefactor. Disastrous if you would somehow lose control of it. Start with a powerful Tree of Life on your homeworld.
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Galactic Doorstep: Start with a dormant Gateway in your home system. Scion: Start as the vassal of a Fallen Empire. Adept at living in habitats, and start with the technology to build new ones. Void Dwellers: Start on a Habitat above your destroyed, former homeworld. Your empire lives on the only intact section of the ancient megastructure, and it is possible to repair most of the other sections. Shattered Ring: Start on a Shattered Ring World. Syncretic Evolution: Start the game with 12 Pops being of another species. Mechanist: Start with 8 Pops being robots, and the ability to build more. Prosperous Unification: Start with 4 additional Pops and 2 additional Districts. Origins that were converted will be unlocked by the same DLC that they were unlocked by when they were civics. There are currently 18 Origins in the game, where some of them were converted from previously being Civics. Prosperous Unification is the “default” Origin. Origins allows you to pick a background story for your empire. Please note that although this is a pretty exhaustive list, there is no guarantee that these Origins will necessarily match what will be in Federations once it is released. In our previous dev diary #155 we talked about Origins, and today we will be returned to the topic by going through Origins again, but in more detail.